ANGELINA; SAFFIRA, Mega; CHIN, Victa. Indonesian Cultural Elements in Gaming Fashion: Brand Value, Consumer Engagement, and Purchase Intent. Review of Management and Entrepreneurship, [S. l.], v. 10, n. 2, p. 207–232, 2026. DOI: 10.37715/rme.v10i2.6748. Disponível em: https://ojs3.somebut.my.id/index.php/rome/article/view/6748. Acesso em: 2 nov. 2026.